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⬐ Click the buttons to skip to sections ↴ Log One Log Two Log Three Log Four Log Five Log One – Project planning and first…
⬐ Click the buttons to skip to sections ↴ Skeleton IK & FKControls WeightPainting Armour AnimationProcess FinalRenders Skeleton: Animating my character required me to create a…
⬐ Click the buttons to skip to sections ↴ IndividualRole OrganisationalSkills Leadership&Teamwork Communication DesignProcess Reflection Individual Role: During this project, I took on the role of…
⬐ Click the buttons to skip to sections ↴ Presentation AdamBennett CaleDavidson EliseFoskett ElizabethMidgley PhillipSaunders KaiSpencer Game Demo Evaluation ⬐ Press ctrl + shift + f…
Week 2 was, unfortunately, not my best week. I tried and tried again but to no avail. I haven’t been able to get my prototype…
Orchestra Team Very interested in working on this project Interested in working on this project Might want to work on this project Don’t want to…
Orchestra Team Exactly like me Very much like me Kind of like me A little bit like me Not at all like me The Conductor…
For the final render, I set up the same lighting environment as in Substance Painter by finding the file location and importing that directly into…
Below is a video demonstrating how I set up my colouring in Substance Painter. I’ve also displayed a gallery with close-ups of different elements of…
I created the low-poly version of the model using a mixture of Zbrush and Maya. Some components still had their original topology, which I had…
My next task was to make the armour look worn and damaged. I wanted the armour to look both battle-damaged and also handcrafted. Therefore, I…
https://midgley.2018.hulldesign.co.uk/wp-content/uploads/2020/11/sword.mp4 Sword:I created the sword from a primitive cube, manipulating the shape by extruding and shaping edges using the Zmodeler tool. The guard was the…
After successfully creating the final body, I added the final touches such as hair and eyes. I tried a few times using my standard dynamesh…
After completing some concept art, I returned to my Zbrush model but felt that the one I had already designed didn’t quite fit the original…
Across my time on this project, I created various unfinished pieces of concept art. I did not intend to complete these images, but rather, I…
To create the body for my character, I began with a simple dynamesh sphere in Zbrush. I then shaped this using a combination of tools…
Character Portrait used in my campaign (Kelana, 2019) Leona Lionheart is a character I designed for a Dungeons and Dragons (Gygax and Arneson, 1974) campaign….
References: Aslam, S., 2020. Omnicore. [Online]Available at: https://www.omnicoreagency.com/instagram-statistics/[Accessed 14 November 2020]. Aslam, S., 2020. Omnicore. [Online]Available at: https://www.omnicoreagency.com/youtube-statistics/[Accessed 12 November 2020]. Crane, S., 2016. War Is…